My name is Lukas Kuhn. I am an industrial designer and concept artist, specialized in environments, detailed interiors and props. I love puzzling out design challenges, working in an inspiring team and when games communicate emotions. My room is filled with plants, fairy lights and iced coffee.
Want to talk with me? Write me a Direct Message or mail me at firstname.lastname@example.org
My tasks as 2D Designer at z-software included:
- creating mood- and production paintings
- creating PR assets
- creating concepts and model turnaround sheets for characters and props
- creating a style for new IPs and ensuring consistency in various assets
- creating UI sprites and implementing them in Unity
Joined production on "The Surge" (2017):
-designing concept art for various 3D assets
-designing concept art for environments
-designing and creation of in-game 2D assets (decals, textures)
-joined game workshops discussing world ideas for "The Surge 2".
Creating Concept Art for "Hawken", Mech Concept Design
Illustration of mascot, logo and graphics explaining the company model.